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3 Grand Eras Of Game Development by Richard Garriot
2011-08-17 12:52:22 Solo Player, Massively Mutiplayer, Social/Mobile

A historical Trip not \nonly to the past but also to the future? of games
at least 10 years \nahead

origin, destinatiion games, portalarium

story lines with \nsocial relevance
iconic imagery
simple silhouettes build memorable \nimages
cultural evidence (far beyond the game you create)

simplifying \nthe truth in a complex world

creating world reactive and proactive world \nfoes dont just wait at final level

second era:

playing with other \npeople is more powerful than solo play
mmo market inherently \nlimited

third grand era
mobile & social games

casual players \nevolving fast
dont underestimate how fast players and games are \nevolving

era shift = industry upheaval

to much \ninformation

respect the social graph
players care about their own \nfriends

the future?

free to play viral dis is here to stay
all \nages and both genders are now gamers
developers and consumers are now \nglobal
us/eu distribution ..

www,facebook.com/ManOnAMission (January \n2012)

And please not forget to fund \nhttp://www\n.indiegogo.com/The-hog-adventure-card-game?i=imgl to get your copy of the \ngame!


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