By continuing to use the site, you agree to the use of cookies. You can find out more by following this link. I Accept
navi icon
/image/default.jpg
intentionally broken game design by douglas wilson notes
2011-08-15 15:48:06 games \nare designed to be ambigeous,self-awareness,broken incomplete.

but how do \nyou enforce people to follow your intructions.
how to avoid cheats?
the \nanswers are no - but the player do implement the rules - not the \ncomputer

bernard de koven "the well played game" book must \nbuy

'broken games'
the games tells you all the shit and than it does \nnot bother about it atall

it requries the player to sacrifies the \ngame
deputizing the players

why do games like button even need \ncomputer techs atall?

1.multimadia
2.subverting \nexpectations

precedents
art theory eg. fluxus, boards of \ncanada
celebrating the imperfect

sort of augmented \nreality
disenchanting and un-augement the digital games

doing \nridiculous sh*t with technology
human beings can enforce rules, too
you do \nnot depend on the digital technology

Johann Sebastian Joust
move \naround with the music and the move controler
physical interaction

21st \ncentury should go realy wild
anything else is realy \nboaring


please donate \nto the hogventure card game
great rewards are waiting for you!


Share the article: 




SMARTER CONTRACTS - Tokenomics: A New Economy of Art

SMARTER CONTRACTS - Tokenomics: A New Economy of Art

How can we move towards a creator-centric blockchain economy? with Kevin McCoy, Rhea Myers and Primavera de Filippi, chaired by Mark Waugh

Eva London 2019 Day ONE

Eva London 2019 Day ONE

The sketches and scribbles and notes from the first day of EVA London 2019