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Gardens and Time Art and Iteration by Eric Todd
2011-08-17 19:29:54 Getting from a good idea to something really good.

If you fail its not \nbecause your team mates don't understand you
its because you don't \nunderstand yourself - there are pitfalls flaws...

Its your personal \niceberg for your personal titanic

project swordfish

solve great \nhidden object puzzles to reveal an epic background story and improve your \nhouse
house and garden

press go or map and you can travel around the \nworld
to a certain place and hog scene
your are a Indianer \nJones

alterate

you're a time traveler
solve hogs throughout \ntime
integrating collection game
deep social play (but \nlater?)

museum instead of garden
having an avatar
smart search list \nmore hints

but two Icebergs (of many)

shift from map to \nlist
shift from garden to museum

what if I'm wrong?
why isn't \nthis working?
the intelligency of cultural analysis -> Book must \nread

define your space(s)

what do my customers think?

whats \nthe problem we're trying to solve?
have we nailed it?

schedule
\n / |
art design technology

art >schedule
art team
art \ntechnology
art design

whats the simplest thing that could \nwork?

Vision
can you play the game in your head?
THIS IS incredible \nNecessary!
IT's a Necessary lie
may its not a lie but \nunreliable

whats matters?
implementations
solutions
problems \n(there a far more than you have time to solve)
? so whats down here \n(Questions)

iteration in the design process is a tool

whats the \nright question?
what if I'm wrong?
have we nailed it?
why isn't this \nworking?
what do my customers think?
what's the simplest thing that could \nwork?
what's the problem we're trying to solve?



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