Some talks are not so easy to follow - so I listen and do \nnot try to make notes.
2011-08-16 01:00:08
Waht I mean when I say game by Brandon Boyer
an \ninspirational talk about indie game development
10 Social design tips ... \nby Oskar Clark / Papaya mobile
mobile games and social is a good \ncombination
Make your game motion controlled by Amir Hoffnung / Prime \nSense
an introduction into the open NI Sdk and platform
Beyond fun: \nPerspective for indie games
moderated by Michael Samyn / Tale of \nTales
Heather Kelley and others - a panel discussion
4 short 5 minutes \nstatements and awesome \npeople
please donate to \nthe hogventure card game
Help to make it real. Great rewards are waiting \nfor you!
an \ninspirational talk about indie game development
10 Social design tips ... \nby Oskar Clark / Papaya mobile
mobile games and social is a good \ncombination
Make your game motion controlled by Amir Hoffnung / Prime \nSense
an introduction into the open NI Sdk and platform
Beyond fun: \nPerspective for indie games
moderated by Michael Samyn / Tale of \nTales
Heather Kelley and others - a panel discussion
4 short 5 minutes \nstatements and awesome \npeople
please donate to \nthe hogventure card game
Help to make it real. Great rewards are waiting \nfor you!