Hogventure is a simple editor for any kind \nof storytelling games such as hidden object games, adventure games or other \ndialog based ones. It runs on any modern browser because it is written in HTML5 \nand javascript.
2012-06-07 09:27:52
The goal of this editor application is to enable you to \ncreate a storytelling game. You can cooperate with your friends online on the \nsame project even if you and your friends are not in the same location, but in \nthe same space - the Internet.
The data is stored in JSON files, which \nyou can import to other technologies like standalone programs written in C/C++, \nJava or Flash. A html/javascript-based player is provided with the editor. This \nplayer can be embedded into your own web page.
Here is a simple picture \nof how the player structure looks \nlike:
The basic raw model is a simple adventure-game, a game \nbased on text portions. You may use these portions as descriptions of characters \nand situations, dialogs or use texts as selections. The game that you will \ncreate can be a branching one. In the next step you may add background-images, \nsounds and music or objects.
If you want to analyze your game to avoid \ndeath ends or other mistakes, use the test tool, that is build in player, and \nthe overviews.
To extend the possibilities of the gaming engine you can use \nHTML for texts or you may program your own plug ins in javascript.
The data is stored in JSON files, which \nyou can import to other technologies like standalone programs written in C/C++, \nJava or Flash. A html/javascript-based player is provided with the editor. This \nplayer can be embedded into your own web page.
Here is a simple picture \nof how the player structure looks \nlike:
The basic raw model is a simple adventure-game, a game \nbased on text portions. You may use these portions as descriptions of characters \nand situations, dialogs or use texts as selections. The game that you will \ncreate can be a branching one. In the next step you may add background-images, \nsounds and music or objects.
If you want to analyze your game to avoid \ndeath ends or other mistakes, use the test tool, that is build in player, and \nthe overviews.
To extend the possibilities of the gaming engine you can use \nHTML for texts or you may program your own plug ins in javascript.