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Some experiences with the webVR technique After some experiments finally I am leaving the stage of evaluation and I'm starting to develope.
2016-09-11 17:42:30 Yet I have to say the current stage of web and virtual reality is a compromise. It is in an early stage still. For this it is satisfying. For itself it could be better. The are many small obstacles one has to live with or find a workaround.
Light is such a problem.It is so expensive. That's why I prefer to use the trick of changing the material "background" color behind a texture. Nice effect, not natural, but imaginable.
On the other hand in webVR light falls through walls.
That is strange behavior. A good reason not to use light beyond the standards.

By the way I have started a new webpage-project. The V-R Gallery is right now a show case of real existing London based galleries. Later on I hope to develop a gallery for web-based art.

A virtual space for internet documents of art ... the art of documents?

The gallery collection shall remain and I hope I can present natural real art exhibitions inside those galleries as an archive of "documents of arts" happened.

One of the "galleries" I hope to implement is "Chamber 13" in its auto-play version.
Here you can see the 2d version, a javascript reconstruction of an originally written in Java explorative happiness game.

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The Kickstarter campaign

The Kickstarter campaign "Break In The Frame" online

Get yourself an art catalog or an reactive canvas. Send me to San Francisco and let me participate alt.ctrl.GDC.

Some more 
basics about the Hogventure Editor

Some more basics about the Hogventure Editor

Hogventure is a simple editor for any kind
of storytelling games such as hidden object games, adventure games or other
dialog based ones. It runs on any modern browser because it is written in HTML5
and javascript.