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Some experiences with the webVR technique After some experiments finally I am leaving the stage of evaluation and I'm starting to develope.
2016-09-11 17:42:30 Yet I have to say the current stage of web and virtual reality is a compromise. It is in an early stage still. For this it is satisfying. For itself it could be better. The are many small obstacles one has to live with or find a workaround.
Light is such a problem.It is so expensive. That's why I prefer to use the trick of changing the material "background" color behind a texture. Nice effect, not natural, but imaginable.
On the other hand in webVR light falls through walls.
That is strange behavior. A good reason not to use light beyond the standards.

By the way I have started a new webpage-project. The V-R Gallery is right now a show case of real existing London based galleries. Later on I hope to develop a gallery for web-based art.

A virtual space for internet documents of art ... the art of documents?

The gallery collection shall remain and I hope I can present natural real art exhibitions inside those galleries as an archive of "documents of arts" happened.

One of the "galleries" I hope to implement is "Chamber 13" in its auto-play version.
Here you can see the 2d version, a javascript reconstruction of an originally written in Java explorative happiness game.






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Chris Bateman

Chris Bateman

Born 1 January 1972 (age 44) Bishop's Stortford, United Kingdom Website onlyagame.typepad.com Era Contemporary philosophy Region Western philosophy School Fictionalism Main interests Game Design, Ethics, Metaphysics, Philosophy of Language, Philosophy of Religion, Philosophy of Science Notable ideas avatar doll, demographic game design, funnelling, breadcrumbing, orthodox science fiction, moral chaos Influences Ludwig Wittgenstein, Immanuel Kant, Søren Kierkegaard, Mary Midgley, Kendall Walton, Michael Moorcock

Even more brains 2 exit

Even more brains 2 exit

A little sell-fishy note about quests. Part four of sketches in code.