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What's missing for anorexic aardvark? Date: \n2011-11-16 .
2011-11-18 16:30:33 Right now build in features are:

slideshow \noverview
with add/create slide
edit slide
delete slide
load and save \nslideshow in local storage
drawing the title image and direct export prompt \nto save the image to your file system
advertisement for the paypal \ncampaign
login with google friend connect

slides can
add/create \nselections (named dialogs)
edit and remove dialogs
add/create texts to a \ndialog
edit a text
remove a text
set a target for the text (slides, but \nnot the current one, dialogs and objects)
drawing the background image for \nthe slide with direct export prompt
incomplete analyze of the slide
set \ntitles (internal name) of the slideshow, slides, dialogs, \nobjects

prepared and present in the data model, but not available for \nusage, are
player, bag, meta-data, notes,...
not prepared are the online \nfunctions todo list, initial author and co-users
several preferences like \nselecting a default font and font-size

testing / playing the game is \nprepared but it takes some time to make this feature available.

So here \nis the plan for anorexic aardvark, the first alpha release of the HOGventure \neditor for storytelling games:
finish the object mode, including drawing an \nimage for the object.
import from and export to the user file system of all \ndata.
finish the slide analyse.
finally enable the test button? Or do I \nbuild in a help button, which might include a playable help game \ninstead?


I hope I get it done before Christmas time.
Meanwhile \nenjoy the truly nightly builds aka previews and do not forget to promote the \nproject ( \nhttp://hogventure.com/s\nlideshow/slideshow.html ) or donate ( \nhttp://hogventure.com/paypal\nCampaign.html ) at least.


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