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A little sell-fishy note about quests. Part four of sketches in code.
2015-08-05 19:42:51 A.1.quest types
simple quest
locked door -> find key, open door

collection(s) quest
locked (and chained) chest -> find keys, unlock chest (+ find bolt cropper, cut chain)

combination quest
find a, find b, combine them, result c key -> unlock achievement, door, whatever solves quest

recipe quest
find 3 times a, harvest 4 times b, combine them with c (the pot) -> you will have tea to serve ->
unlocks hearts of NPCs - others will hate you, because they wanted coffee or cocoa or ...

A.2.quest other types
communicated quests, (do x with y and you'll get coins)

hint quests -> you have to make educated guesses based on information -> brain puzzle
(guy says 'you need purple pills' -> combine red and blue shall result in purple)

inherit hidden quests -> logical next step (buy z(pills) with coins and paint it purple) -> even more brain puzzle

HINT to story developers -> Dear wordsmith, most people feel and behave like zombies.

Back links:
The puzzle as an ordered list
Where you can play the Puzzle Adventure prototype and investigate rainbow horses
The game All Men Are Pigs, a pathfinding puzzle. HINT click 3 times and find the dark spot.
All brains to exit, combine


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GDC 2015 Adventures In Text

GDC 2015 Adventures In Text

Some more rough notes

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Some more basics about the Hogventure Editor

Hogventure is a simple editor for any kind
of storytelling games such as hidden object games, adventure games or other
dialog based ones. It runs on any modern browser because it is written in HTML5
and javascript.